エフェクト資料集
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Klemen @klemen_lozar

Calcifer shader! Single noise texture used, everything is procedural including the eyes and mouth. I'll follow up to this thread with a breakdown for this type of procedural fire. #screenshotsaturday #gamedev #UE4 pic.twitter.com/Xlx4yl8dD6

2018-01-07 02:34:36
Klemen @klemen_lozar

New year, new tips. When you have a camera facing mesh with a panning effect, offset it in a world space direction to mimic wind, this helps make it appear more 3D. Works great for a dirt cheap barrel fire, no sprites no subUVs. #gamedev #indiedev #UE4 pic.twitter.com/fwKcbvmsdN

2018-01-04 01:24:49
Klemen @klemen_lozar

How I tackled a large destruction sequence for a personal project. Inspired by #GameofThrones . Full breakdown available below. #screenshotsaturday #UE4 #gamedev bit.ly/2EhRkhH pic.twitter.com/kXoruns2Vf

2017-12-31 01:42:00
Klemen @klemen_lozar

Another couple of examples of the pyro shader in action #gamedev pic.twitter.com/3Ta0eJJO7G

2017-12-28 09:25:36
Klemen @klemen_lozar

A pyro shader I developed for a game called Recruits. At the core of it is a revolving looping smoke texture seen below. #UE4 #gamedev #indiedev pic.twitter.com/Rox2KMkIqe

2017-12-28 04:41:05
Klemen @klemen_lozar

Quick element breakdown for a magic impact effect I did a while ago. No subUV textures, mostly just spherical gradients with UV distortion. #ThrowbackThursday #gamedev #UE4 pic.twitter.com/55baLsHqbN

2017-12-22 03:33:17
Klemen @klemen_lozar

Thanks for all the love everyone! Here's another GIF of the end result: pic.twitter.com/Znx4Z5sxRN

2017-12-18 14:30:56
TKO @SzTko

仕事以外で作った手描きエフェクトをまとめました。 2017年版のデモリールみたいなものです。 pic.twitter.com/eTmEI050q5

2017-08-19 22:00:33
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まとめたひと
アペ 🐾 @apepe

フリーランスのUIデザイナーです。 ツイートは私個人の見解です。