Calcifer shader! Single noise texture used, everything is procedural including the eyes and mouth. I'll follow up to this thread with a breakdown for this type of procedural fire. #screenshotsaturday #gamedev #UE4 pic.twitter.com/Xlx4yl8dD6
2018-01-07 02:34:36New year, new tips. When you have a camera facing mesh with a panning effect, offset it in a world space direction to mimic wind, this helps make it appear more 3D. Works great for a dirt cheap barrel fire, no sprites no subUVs. #gamedev #indiedev #UE4 pic.twitter.com/fwKcbvmsdN
2018-01-04 01:24:49How I tackled a large destruction sequence for a personal project. Inspired by #GameofThrones . Full breakdown available below. #screenshotsaturday #UE4 #gamedev bit.ly/2EhRkhH pic.twitter.com/kXoruns2Vf
2017-12-31 01:42:00Another couple of examples of the pyro shader in action #gamedev pic.twitter.com/3Ta0eJJO7G
2017-12-28 09:25:36A pyro shader I developed for a game called Recruits. At the core of it is a revolving looping smoke texture seen below. #UE4 #gamedev #indiedev pic.twitter.com/Rox2KMkIqe
2017-12-28 04:41:05Breakdown for a fire effect, no subUV textures. #screenshotsaturday #gamedev #UE4 pic.twitter.com/H8so8Y4chl
2017-12-24 02:07:50Quick element breakdown for a magic impact effect I did a while ago. No subUV textures, mostly just spherical gradients with UV distortion. #ThrowbackThursday #gamedev #UE4 pic.twitter.com/55baLsHqbN
2017-12-22 03:33:17Thanks for all the love everyone! Here's another GIF of the end result: pic.twitter.com/Znx4Z5sxRN
2017-12-18 14:30:56Stylized car fire, used meshes and a procedural shader for flames #screenshotsaturday #gamedev #UnrealEngine pic.twitter.com/xIb47OTlVK
2017-12-10 03:19:53Not the typical morning commute... pic.twitter.com/kJIOQeqsIK
2017-12-06 23:09:18仕事以外で作った手描きエフェクトをまとめました。 2017年版のデモリールみたいなものです。 pic.twitter.com/eTmEI050q5
2017-08-19 22:00:33