エフェクト資料集
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Klemen @klemen_lozar

I did a lot of VFX viz dev on #Gears5 before leaving, got permission to post some of my favorite bits! Here I'm trying to show the awesome power of the Hammer Of Dawn, all animation is procedural using vertex shader techniques I already talked about #gamedev #realtimevfx #UE4 pic.twitter.com/tA9naGOzbk

2020-04-28 12:26:16
Kiwamu🔥 @kiwamissimo

沢山見て頂けたら宣伝していいと教わりましたので宣伝です。炎が好きで炎刀作ったり火を食べたりしています。フォローして頂けると嬉しいです!僕の詳細は一応kiwamumiyakubo.com にざっくり纏まってます🔥 pic.twitter.com/LzNVai2uYN

2020-04-14 16:19:24
Gil Damoiseaux @Gaxil

Since the last time on #Embergen : partly rewrote lighting (again) including an improved tonemapping, realtime SDF booleans (used here to simulate fire propagation) and many many more. All of these still in realtime! #VFX #realtimeVFX #fluidsimulation #SorryForTheLackOfUpdate pic.twitter.com/DleHWJAWix

2020-03-24 08:05:14
3D人-3dnchu- CG情報ブログ @ymt3d

Free VDB Simulations - 次世代エフェクトツール「Embergen」で制作された炎や煙などのボリューメトリックデータ!CC0ライセンスで無償公開中! 3dnchu.com/archives/free-… #3dnchu #Embergen #CC0 #VDB #OpenVDB pic.twitter.com/NA8Unn1lZ5

2020-03-05 22:25:25
malcolm @rocketboiART

Flame look test I did a few weeks back. A bit choppy cos animated in 2s n 3s but output was quick. Mid week madness. Hope everyone's week is litty. #2danimation #2deffects #2dfx #sakuga #flame #anime pic.twitter.com/cb8pPmNXzV

2020-02-27 23:24:29
Asher Zhu @Vuthric

I've been polishing up my volumetric fog-cloud. finally got the fluffy dry ice look <3💨 #UE4 #gamedev #realtimevfx #techart pic.twitter.com/GyjbId4CFq

2020-02-09 06:31:58
TKO @SzTko

・2020 2DFXReel 約2018くらいからの手描きエフェクトをリール風にまとめました。 とりあえず一区切りという感じです。 pic.twitter.com/qdwXcK1TnC

2020-01-13 22:04:12
Bertram Raahauge Jensen @MrB_Jensen

The first part of the video in gif form, if people don't feel like clicking the video 🙃 pic.twitter.com/PwWcvGJwWt

2019-11-08 21:55:22
ARC @arc4g

Just got alpha access to EmberGen by @JangaFX and it's so unbelievably fun. can't wait till there's a way to export this to blender #b3d #3d btw this is running in real-time 🤯 pic.twitter.com/54KNJkTVjk

2019-11-07 23:49:48
Klemen @klemen_lozar

Been a while since I promised a breakdown for this shot (no sims, all done with vertex offset). I finally got around to it, I'll be updating this thread shortly! #screenshotsaturday #gamedev #UE4 pic.twitter.com/AFEuCSTLKV

2019-09-22 08:54:40
JangaFX Software @JangaFX

Here are a few tests we did yesterday with our new emissive scattering implementation. This adds a serious WOW factor to EmberGen, because it gives your simulations so much more character and depth. #VFXFriday #realtimevfx pic.twitter.com/iKOvQsEAsk

2019-09-21 03:14:06
プラチナゲームズ公式アカウント @platinumgames_j

『ASTRAL CHAIN』開発ブログを更新しました❣️ 今回は「インタラクティブな爽快感」を最大限に際立たせる❣️プラチナゲームズ流VFXのこだわりについて😎 platinumgames.co.jp/magazine/detai… #アストラルチェイン #ASTRALCHAIN

2019-09-19 10:03:03
JangaFX Software @JangaFX

A new compilation of real-time simulations created with #EmberGen. Soon, we'll show off just how quick and easy the software is for creating sprite sheets/flipbooks for your games. pic.twitter.com/FidT0KELjF

2019-09-16 04:22:24
sasaki_0222 @sasaki_0222

HoudiniでNPR…所謂アニメ調のセルルックエフェクトを制作。いつも通りレンダラーはmantraでコンポはAE。 #Houdini #aftereffects pic.twitter.com/izAa8NmANR

2019-08-08 10:00:00
Matt Radford @mradfo21

Heard about this #PortfolioDay thing. Here's some of the released FX Animation work I've done over the years in Games and Film / Animation. Love this field! pic.twitter.com/nkUfW7D1ye

2019-07-11 10:59:45
サプライズ栄作 @AMAIMASK914

AfterEffects Tipsをまとめました。 随時更新予定です。 twitter.com/i/moments/1139…

2019-06-14 09:34:43
アペ 🐾 @apepe

この舞空術のエフェクトまじで良い。素晴らしい。 #DragonBallZKakarot pic.twitter.com/ZygRMjVP50

2019-06-10 11:24:09
Simonschreibt ▶ Cozy Space Survivors - Wishlist! @simonschreibt

My current state of the #RealtimeVFX challenge. Gray particles are rendered into a flipbook during runtime and played back on a plane. realtimevfx.com/t/simon-trumpl… The idea is to copy that dreamsworks trick (thx @timsoret): twitter.com/timsoret/statu… #UnrealEngine #gamedev #gameart #vfx pic.twitter.com/hd0nCqOrvC

2019-02-17 10:34:26
Klemen @klemen_lozar

Calling this done, polished it a bit more and broke it up into shots. Also did some sound design. I'll follow up with detailed breakdowns soon, no simulations used, all shader stuff! #UE4 #realtimevfx #vfx #gamedev #indiedev #screenshotsaturday pic.twitter.com/aOs6WvMbBN

2019-02-10 02:20:40
Klemen @klemen_lozar

More stylized lightning, same mesh flipbook technique. A couple of meshes go a long distance, so fun to play with! #screenshotsaturday #UE4 #gamedev #indiedev pic.twitter.com/p29Cy1iyeD

2018-11-25 03:03:37
Klemen @klemen_lozar

I organized all of my breakdowns for your convenience. I consider this #UE4 collection one of the best things I've done professionally and your support has been a driving force behind it. Thank you! twitter.com/i/moments/1065… #indiedev #techart #vfx #realtimevfx #gamedev

2018-11-23 03:23:11
Klemen @klemen_lozar

Some bonus electric action shots. This violet blueish to hot orange color scheme is always my go-to for lightning, somehow feels the most powerful to me. Mixing in some cyan and offsetting channels at the impact point here. #UE4 #gamedev #indiedev pic.twitter.com/jwdfnj2rPF

2018-11-20 11:33:12
拡大
Klemen @klemen_lozar

Stylized lightning orb, using flipbook meshes and gpu particles for sparks. #UE4 #gamedev #indiedev #screenshotsaturday pic.twitter.com/GfxKz56EGv

2018-11-19 04:01:04
Klemen @klemen_lozar

I use a diffuse + normal animated texture to mimic 3D and add vertex animation to break up the motion. Each particle has randomized speed, period and frequency. Vertex offset is camera aligned so it looks interesting from any angle. #ue4 #screenshotsaturday #gamedev #indiedev pic.twitter.com/ocGUj1kHc0

2018-05-13 04:05:18
Klemen @klemen_lozar

You can use animated textures and some material tricks to create believable swarms of creatures out of simple sprites, a more detailed breakdown is on the way! #ue4 #gamedev #indiedev #screenshotsaturday pic.twitter.com/qwVWX4k6cD

2018-05-13 01:53:12
Oguchi T/小口 高 @ogugeo

ハワイ島のキラウエア火山の山腹で起きている噴火の空撮動画。直線的な割れ目に沿ってマグマが噴出する「割れ目噴火」が生じており、一部では側方に溶岩が流れ、住宅にも被害が出ている。普段は観光客向けの遊覧飛行を行っているパラダイス・ヘリコプターズ社が空撮を担当。pic.twitter.com/7fyCBkq6Hn

2018-05-08 07:22:00
SHOTA @shota_art

ちょっとリンクが切れちゃったので、、 エフェクトリールです。 therookies.co/projects/visua… pic.twitter.com/vzBLmZxCUc

2018-04-24 17:55:15
Klemen @klemen_lozar

You can greatly increase the length of your flipbooks by utilizing motion vectors to blend between frames. 64 frame animation below extended to more than 15 seconds. #screenshotsaturday #UE4 #gamedev #indiedev My detailed tutorial on this topic: klemenlozar.com/frame-blending… pic.twitter.com/ZgazyipJQW

2018-03-11 03:38:43
TKO @SzTko

点対称上にカミナリをグワングワン動かすブームが自分の中では終わっていない。 pic.twitter.com/hrFb2dVqDX

2018-02-24 18:17:02
Klemen @klemen_lozar

A destructible prefab I made for Arkham Knight. I animated most of it by hand, needed to be very choreographed for gameplay purposes. Complete with animated materials and particle effects. #gamedev #UE4 pic.twitter.com/OXUVG3JeUT

2018-02-08 06:07:15
Klemen @klemen_lozar

Fun trick, screen space rain impacts, can be applied to a post process and projected on any scene! Also doing a normal check to mask impacts from vertical surfaces. Material breakdowns coming to this thread soon. #UE4 #gamedev #indiedev pic.twitter.com/8PT7Rt1Dmf

2018-01-31 02:32:25
Klemen @klemen_lozar

Volumetric mushroom cloud in Unreal, quick breakdown. Procedural noise stepping through a mesh stack. This one is expensive! #UE4 #gamedev #indiedev pic.twitter.com/T7y1OTpluN

2018-01-10 02:37:16
Klemen @klemen_lozar

Calcifer shader! Single noise texture used, everything is procedural including the eyes and mouth. I'll follow up to this thread with a breakdown for this type of procedural fire. #screenshotsaturday #gamedev #UE4 pic.twitter.com/Xlx4yl8dD6

2018-01-07 02:34:36
Klemen @klemen_lozar

New year, new tips. When you have a camera facing mesh with a panning effect, offset it in a world space direction to mimic wind, this helps make it appear more 3D. Works great for a dirt cheap barrel fire, no sprites no subUVs. #gamedev #indiedev #UE4 pic.twitter.com/fwKcbvmsdN

2018-01-04 01:24:49
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まとめたひと
アペ 🐾 @apepe

フリーランスのUIデザイナーです。 ツイートは私個人の見解です。