Azure Kinect, Unity, HDRP, and VFX Graph github.com/keijiro/Akvj pic.twitter.com/4J5EfVxAur
2020-05-30 15:49:39I did a lot of VFX viz dev on #Gears5 before leaving, got permission to post some of my favorite bits! Here I'm trying to show the awesome power of the Hammer Of Dawn, all animation is procedural using vertex shader techniques I already talked about #gamedev #realtimevfx #UE4 pic.twitter.com/tA9naGOzbk
2020-04-28 12:26:16沢山見て頂けたら宣伝していいと教わりましたので宣伝です。炎が好きで炎刀作ったり火を食べたりしています。フォローして頂けると嬉しいです!僕の詳細は一応kiwamumiyakubo.com にざっくり纏まってます🔥 pic.twitter.com/LzNVai2uYN
2020-04-14 16:19:24Since the last time on #Embergen : partly rewrote lighting (again) including an improved tonemapping, realtime SDF booleans (used here to simulate fire propagation) and many many more. All of these still in realtime! #VFX #realtimeVFX #fluidsimulation #SorryForTheLackOfUpdate pic.twitter.com/DleHWJAWix
2020-03-24 08:05:14Free VDB Simulations - 次世代エフェクトツール「Embergen」で制作された炎や煙などのボリューメトリックデータ!CC0ライセンスで無償公開中! 3dnchu.com/archives/free-… #3dnchu #Embergen #CC0 #VDB #OpenVDB pic.twitter.com/NA8Unn1lZ5
2020-03-05 22:25:25Fire & Smoke effects for @MandragoraGame, made with #FluidNinja for Unreal #indiegames #UnrealEngine #UE4 #realtimevfx #vfx #fluidsimulation #mandragora pic.twitter.com/6mKBdFZRLz
2020-03-05 06:18:37Flame look test I did a few weeks back. A bit choppy cos animated in 2s n 3s but output was quick. Mid week madness. Hope everyone's week is litty. #2danimation #2deffects #2dfx #sakuga #flame #anime pic.twitter.com/cb8pPmNXzV
2020-02-27 23:24:29I've been polishing up my volumetric fog-cloud. finally got the fluffy dry ice look <3💨 #UE4 #gamedev #realtimevfx #techart pic.twitter.com/GyjbId4CFq
2020-02-09 06:31:58FluidNinja VFX Tools: make your own visual effect assets in Unreal Editor #FluidNinja #UnrealEngine #UE4 #realtimevfx #vfx #fluidsimulation #flipbook #vectorfield #flowmap pic.twitter.com/IAqfjzY5Hv
2020-01-14 06:37:53・2020 2DFXReel 約2018くらいからの手描きエフェクトをリール風にまとめました。 とりあえず一区切りという感じです。 pic.twitter.com/qdwXcK1TnC
2020-01-13 22:04:12Working on punches for my school project, yep. 🧐🧐 Very much still in WIP though. #AmplifyShaderEditor #madewithunity #VFX #RealtimeVFX #gamedev #indiedev #unity3d pic.twitter.com/4eIScNvgc5
2019-12-17 03:20:05The first part of the video in gif form, if people don't feel like clicking the video 🙃 pic.twitter.com/PwWcvGJwWt
2019-11-08 21:55:22Just got alpha access to EmberGen by @JangaFX and it's so unbelievably fun. can't wait till there's a way to export this to blender #b3d #3d btw this is running in real-time 🤯 pic.twitter.com/54KNJkTVjk
2019-11-07 23:49:48Been a while since I promised a breakdown for this shot (no sims, all done with vertex offset). I finally got around to it, I'll be updating this thread shortly! #screenshotsaturday #gamedev #UE4 pic.twitter.com/AFEuCSTLKV
2019-09-22 08:54:40Here are a few tests we did yesterday with our new emissive scattering implementation. This adds a serious WOW factor to EmberGen, because it gives your simulations so much more character and depth. #VFXFriday #realtimevfx pic.twitter.com/iKOvQsEAsk
2019-09-21 03:14:06『ASTRAL CHAIN』開発ブログを更新しました❣️ 今回は「インタラクティブな爽快感」を最大限に際立たせる❣️プラチナゲームズ流VFXのこだわりについて😎 platinumgames.co.jp/magazine/detai… #アストラルチェイン #ASTRALCHAIN
2019-09-19 10:03:03A new compilation of real-time simulations created with #EmberGen. Soon, we'll show off just how quick and easy the software is for creating sprite sheets/flipbooks for your games. pic.twitter.com/FidT0KELjF
2019-09-16 04:22:24HoudiniでNPR…所謂アニメ調のセルルックエフェクトを制作。いつも通りレンダラーはmantraでコンポはAE。 #Houdini #aftereffects pic.twitter.com/izAa8NmANR
2019-08-08 10:00:00animations in... animation... ok pic.twitter.com/1sDeRYtSLz
2019-07-18 14:28:38Heard about this #PortfolioDay thing. Here's some of the released FX Animation work I've done over the years in Games and Film / Animation. Love this field! pic.twitter.com/nkUfW7D1ye
2019-07-11 10:59:45A Link to the Future - Combo VFX (Personal project) artstation.com/artwork/3oBrGg #vfx #realtimevfx #gameart #unity3d #madewithunity #Blender #gamevfx #animation #LegendOfZelda #scifi pic.twitter.com/dbq3BjKgZ3
2019-06-19 00:46:47AfterEffects Tipsをまとめました。 随時更新予定です。 twitter.com/i/moments/1139…
2019-06-14 09:34:43この舞空術のエフェクトまじで良い。素晴らしい。 #DragonBallZKakarot pic.twitter.com/ZygRMjVP50
2019-06-10 11:24:09Awesome video from the wizards in the #SpiderVerse FX department! Watch it here: bit.ly/2KLjM37 pic.twitter.com/OSXRDQR50J
2019-04-17 13:50:06#knightmarelands #niagara #vfx #realtimevfx #UnrealEngine #UE4 #flashfx pic.twitter.com/KSnOH8yNBn
2019-04-14 04:20:49My current state of the #RealtimeVFX challenge. Gray particles are rendered into a flipbook during runtime and played back on a plane. realtimevfx.com/t/simon-trumpl… The idea is to copy that dreamsworks trick (thx @timsoret): twitter.com/timsoret/statu… #UnrealEngine #gamedev #gameart #vfx pic.twitter.com/hd0nCqOrvC
2019-02-17 10:34:26Here's a higher quality video bit.ly/2tf7iFe , hosted on my website. #UE4 #realtimevfx #vfx #gamedev #indiedev #screenshotsaturday pic.twitter.com/0NIGWkaVqb
2019-02-10 03:30:54Calling this done, polished it a bit more and broke it up into shots. Also did some sound design. I'll follow up with detailed breakdowns soon, no simulations used, all shader stuff! #UE4 #realtimevfx #vfx #gamedev #indiedev #screenshotsaturday pic.twitter.com/aOs6WvMbBN
2019-02-10 02:20:40More stylized lightning, same mesh flipbook technique. A couple of meshes go a long distance, so fun to play with! #screenshotsaturday #UE4 #gamedev #indiedev pic.twitter.com/p29Cy1iyeD
2018-11-25 03:03:37I organized all of my breakdowns for your convenience. I consider this #UE4 collection one of the best things I've done professionally and your support has been a driving force behind it. Thank you! twitter.com/i/moments/1065… #indiedev #techart #vfx #realtimevfx #gamedev
2018-11-23 03:23:11Some bonus electric action shots. This violet blueish to hot orange color scheme is always my go-to for lightning, somehow feels the most powerful to me. Mixing in some cyan and offsetting channels at the impact point here. #UE4 #gamedev #indiedev pic.twitter.com/jwdfnj2rPF
2018-11-20 11:33:12Stylized lightning orb, using flipbook meshes and gpu particles for sparks. #UE4 #gamedev #indiedev #screenshotsaturday pic.twitter.com/GfxKz56EGv
2018-11-19 04:01:04#cinema4d #c4d #xparticle レンダリング時間30分ぐらいの波表現試してみた pic.twitter.com/qwCRAR9OfW
2018-11-07 13:03:39Another example, green space squid invasion! #ue4 #gamedev #indiedev pic.twitter.com/jNeKYp1z1G
2018-05-13 06:34:07I use a diffuse + normal animated texture to mimic 3D and add vertex animation to break up the motion. Each particle has randomized speed, period and frequency. Vertex offset is camera aligned so it looks interesting from any angle. #ue4 #screenshotsaturday #gamedev #indiedev pic.twitter.com/ocGUj1kHc0
2018-05-13 04:05:18You can use animated textures and some material tricks to create believable swarms of creatures out of simple sprites, a more detailed breakdown is on the way! #ue4 #gamedev #indiedev #screenshotsaturday pic.twitter.com/qwVWX4k6cD
2018-05-13 01:53:12ハワイ島のキラウエア火山の山腹で起きている噴火の空撮動画。直線的な割れ目に沿ってマグマが噴出する「割れ目噴火」が生じており、一部では側方に溶岩が流れ、住宅にも被害が出ている。普段は観光客向けの遊覧飛行を行っているパラダイス・ヘリコプターズ社が空撮を担当。pic.twitter.com/7fyCBkq6Hn
2018-05-08 07:22:00ちょっとリンクが切れちゃったので、、 エフェクトリールです。 therookies.co/projects/visua… pic.twitter.com/vzBLmZxCUc
2018-04-24 17:55:15You can greatly increase the length of your flipbooks by utilizing motion vectors to blend between frames. 64 frame animation below extended to more than 15 seconds. #screenshotsaturday #UE4 #gamedev #indiedev My detailed tutorial on this topic: klemenlozar.com/frame-blending… pic.twitter.com/ZgazyipJQW
2018-03-11 03:38:43A destructible prefab I made for Arkham Knight. I animated most of it by hand, needed to be very choreographed for gameplay purposes. Complete with animated materials and particle effects. #gamedev #UE4 pic.twitter.com/OXUVG3JeUT
2018-02-08 06:07:15Fun trick, screen space rain impacts, can be applied to a post process and projected on any scene! Also doing a normal check to mask impacts from vertical surfaces. Material breakdowns coming to this thread soon. #UE4 #gamedev #indiedev pic.twitter.com/8PT7Rt1Dmf
2018-01-31 02:32:25Volumetric mushroom cloud in Unreal, quick breakdown. Procedural noise stepping through a mesh stack. This one is expensive! #UE4 #gamedev #indiedev pic.twitter.com/T7y1OTpluN
2018-01-10 02:37:16Calcifer shader! Single noise texture used, everything is procedural including the eyes and mouth. I'll follow up to this thread with a breakdown for this type of procedural fire. #screenshotsaturday #gamedev #UE4 pic.twitter.com/Xlx4yl8dD6
2018-01-07 02:34:36New year, new tips. When you have a camera facing mesh with a panning effect, offset it in a world space direction to mimic wind, this helps make it appear more 3D. Works great for a dirt cheap barrel fire, no sprites no subUVs. #gamedev #indiedev #UE4 pic.twitter.com/fwKcbvmsdN
2018-01-04 01:24:49