Toon fire texture in #b3d . . . #Blender3d #cartoon #bnpr pic.twitter.com/Tya8R8pKSl
2020-07-01 17:30:12Toying with some toon textures . . . #b3d #bnpr #Blender3d #cartoon #shading pic.twitter.com/0PRK053Fm1
2020-07-01 17:28:36A non-destructive hair sheet for long hair. This modifier sets up the base state, then its wrapped onto the head and controlled by an armature. Drivers control modifier props for easy adjustment. Will be a tutorial at some point #b3d #blender3d #bnpr pic.twitter.com/EFW9EMEq4M
2020-07-01 15:03:24I'm told I should post more on Twitter :3 so here's a mouth rig I made for Goo Boi I guess #b3d pic.twitter.com/az7lrZrCtG
2020-07-01 09:23:00Zippy zip! I think i've figured out how to have rig control of separating bundles of hair. This is controlling mix fac between deform cage controlled by bone, and bone directly influencing the mesh. #b3d #bnpr pic.twitter.com/bdH0wG17SM
2020-07-01 07:30:07Next time I'll come prepared... here's a little write up for those curious about the ramped hair texture. pic.twitter.com/wzYp8zZnXx
2020-07-01 03:23:30Got some more work done on Callisto's hair in between dealing with a loss. Hair technique is something I learned from studying the Granblue models... shading consists of edited normals (need some smoothing) and a ramped soft-edged texture which allows you to edit the "depth". pic.twitter.com/XcLs1LxMQR
2020-07-01 02:25:32It's Friday! Unfortunately I wasn't able to finish the tutorial on time this week. I posted a project update instead. Take a look if you want to know more about how I did the hair: youtube.com/watch?v=0ksywk… pic.twitter.com/SGT82guyZ0
2020-06-26 18:00:09I realised I never showed Ririka's topology. I'm trying to build the shadow shapes less obtrusively into the topology by controlling the triangulation directions. In the third picture you can see how the topology guides the shading. Not perfect and still experimenting! #b3d #bnpr pic.twitter.com/9D8WY4t9OS
2020-05-25 00:34:13I have updated the #OutlineMaterialNode example file on Gumroad with more advanced node groups, showing how to use textured lines and variable line width. gumroad.com/l/blender-outl… #b3d #bnpr pic.twitter.com/gXdFKXiGhV
2020-04-15 01:55:03I've gotten a lot of questions about the modifier setup for my flat modeling anime hair method (youtu.be/lo_FxdSe_F8). So I've recorded a new video that goes into the technical details on how it all works. Should be out tomorrow! #b3d #bnpr #Blender3d pic.twitter.com/OXeEsRccEe
2020-04-14 16:53:16Rig test for a 2.75D froggy pic.twitter.com/gzTvTsogDx
2018-01-10 04:18:28